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Tyrg

TYRG
Large Magical Beast
Hit Dice: 8d10+32 (76 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
AC: 21 (-1 size, +3 Dex, +9 natural), touch 12, flat-footed 18
Base Attack/Grapple: +8/+19
Attack: Bite +14 melee (2d6+10)
Full Attack: Bite +14 melee (2d6+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stunning howl
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +10, Ref +9, Will +3
Abilities: Str 25, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Hide +20, Jump +15, Listen +7, Move Silently +5, Spot +7
Feats: Alertness, Stealthy, Run
Environment: Temperate mountains
Organization: Solitary, pair, or pack (3-10)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Medium), 13-24 HD (Huge)
Level Adjustment: -

The creature, not wholly tiger and not wholly wolf, has a white fur coat with grey, black, and tan spots. Its sleek stance is reminiscent of a great hunting cat's, but its powerful, many-fanged jaws are definitely canine in nature.

A supernatural cross between a wolf and a tiger, the tyrg is found most often on lower forested mountains. They are social creatures, like wolves, but unlike wolves they prefer to hunt alone, stalking their prey like a tiger and hauling the carcass back to the pack to share.

A tyrg is 3 feet tall at the shoulder and anywhere between 6 to 9 feet long. It weighs 700 pounds.

COMBAT

A tyrg begins combat by unleashing its stunning howl before rushing in to savage the stunned prey with its jaws.

Stunning Howl (Su): Once per minute, a tyrg can emit a supernaturally loud howl. This mournful howl can be heard for miles, and any creature within 30 feet of the tyrg when it howls must make a Fortitude save (DC 18) or be stunned for 1d4 rounds. The tyrg itself is immune to the effects of its own howl, but other tyrgs are not. This is the primary reason the creatures are not pack hunters.

Skills: The tyrg gains a +4 racial bonus on Listen and Spot checks, and a +8 racial bonus on Hide checks.

TRAINING A TYRG

A tyrg requires training before it can serve as a guardian or mount. Training a tyrg for combat riding requires six weeks and a successful Handle Animal check (DC 25); training one for guarding takes only four weeks and a successful Handle Animal check (DC 25). Riding a tyrg requires an exotic saddle. A tyrg can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. A tyrg trained for combat riding only uses its stunning howl if commanded by its rider (which requires a DC 15 Handle Animal check made as a move action).
Tyrg kittens are worth 4,000 gp each.
Professional trainers charge 1,000 gp to rear or train a tyrg.

Carrying Capacity: A light load for a tyrg is up to 798 pounds; a medium load, 799-1,599 pounds, and a heavy load, 1,600-2,400 pounds.


Copyright © 2015 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
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