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Here is where I will have a paragraph describing Vandis' appearance, personality, and, perhaps, his usual tactics. A DM should be able to take everything below the horizontal line and have a fully usable NPC.
Male human Fighter 4/Cleric (Shina-Tsu-Hiko) 16/Contemplative 1 CG Medium humanoid Init +7; Senses darkvison 60'; Listen +9, Spot +9 Languages Common, Dwarven, Elvish Height 5 ft. 9 in., weight 181 lb., age 47, XP 216,199 (6,199). AC 32, touch 13, flat-footed 29; 25% chance for normal damage on critical hit hp 207 (21 HD); DR 5/- (50 hp/day) Immune disease (including magical) Fort +22, Ref +15, Will +22 Speed 30 ft. (6 squares), fly 20 ft. (4 squares) (perfect) Cleric Spells Prepared (CL 21 or CL 22 for Chaos spells): 9th energy drain, greater whirlwindD 8th cloak of chaosCD, holy aura, mass death ward, (recall 1/day via pearl of power) 7th fortunate fate, radiant assault, withering palm, word of chaosCD (DC 23), (recall 1/day via pearl of power) 6th bolt of glory, cometfall, chain lightningD (DC 22), greater dispel magic, ghost trap, heal, (recall 1/day via pearl of power) 5th control windsD, life's grace, righteous might, righteous wrath of the faithful, true seeing, zone of revelation, (recall 1/day via pearl of power) 4th assay spell resistance, delay death, diviniation, freedom of movement, ice stormD (DC 20), recitation, spell vulnerability, (recall 1/day via pearl of power) 3rd call lightningD dispel magic, ghost touch weapon, invisibility purge, knight's move, know vulnerabilities (DC 19), mass align weapon, (recall 1/day via pearl of power) 2nd augury, close wounds, ghost touch armor, iron silence, remove paralysis, shatterCD (DC 18), silence (DC 18), spiritual weapon, (recall 2/day via pearl of power (2)) 1st command (DC 17), conviction, conviction, conviction, conviction, delay disease, obscuring mistD, resurgence, (recall 1/day via pearl of power) 0 detect magic, detect poison, light>, mending, purify food and drink, read magic C Chaos spell at CL 22. D Domain spell. Domains Air (Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times equal to 3 + your Charisma modifier. This granted power is a supernatural ability). 1stobscuring mist, 2ndwind wall, 3rdgaseous form, 4thair walk, 5thcontrol winds, 6thchain lighning, 7thcontrol weather, 8thwhirlwind, 9thelemental swarm. Chaos (Cast chaos spells at +1 caster level). 1stprotection from law, 2ndshatter, 3rdmagic circle against law, 4thchaos hammer, 5thdispel law, 6thanimate objects, 7thword of chaos, 8thcloak of chaos, 9thsummon monster IX, Weather (Rain and snow don't penalize Spot and Search. Normal movement through snow-covered and icy terrain. Wind effects affect as if one size larger). 1stobscuring mist, 2ndgust of wind, 3rdcall lightning, 4thice storm, 5thbinding winds, 6thcloudwalkers, 7thcontrol weather, 8thwhirlwind, 9thgreater whirlwind. Abilities Str 20, Dex 16, Con 20, Int 14, Wis 23, Cha 14 SQ divine health, friend and ally of the wind dukes, Knight of Veluna, Shina-Tsu-Hiko's boon, youthful vigor Feats Armor Proficiency (Light, Medium, Heavy), Blind-Fight, Cleave, Combat Expertise, Energy Substitution (Electricity), Great Cleave, Improved Critical (Heavy Blades), Improved Initiative, Power Attack, Practiced Spellcaster (Cleric), Shield Proficiency, Shina Tsu Hiko's Boon (fly at 30 ft. (perfect)), Silent Spell, Tower Shield Proficiency, Weapon Focus (Heavy Blades), Weapon Group (Basic, Axes, Bows, Crossbows, Heavy Blades, Light Blades), Weapon Specialization (Heavy Blades). 16 2/3 General Feat Points available. Skills Appraise +2, Balance +0, Bluff +2, Climb +2, Concentration +24, Diplomacy +2, Disguise +2, Escape Artist +0, Heal +13, Hide +0, Jump +7, Knowledge (Arcana) +14, Knowledge (Religion) +18, Knowledge (The Planes) +14, Listen +9, Move Silently +0, Profession (Navigator) +9, Ride +7, Search +7, Spellcraft +25, Spot +9, Swim -1, Use Rope +6 Possessions: combat gear and +4 adamantine longsword of speed equipped with lesser revelation crystal, +3 holy drow bane longsword "One Thousand Broken Dreams", +5 glamered mithril full plate of light fortification equipped with greater iron ward diamond, +4 heavy mithril shield of reflecting equipped with crystal of bent sight, periapt of wisdom +6 and health +6, gloves of dexterity +2, armband of maximized healing, goggles of night, belt of giant strength +6, boots of striding and springing, cloak of resistance +5, ring of freedom of movement, ring of invisibility, horn of plenty, portable hole, silver holy symbol of Shina-Tsu-Hiko, augury bones, reliquary for cloak of chaos, reliquary for holy aura, healers's kit, silk rope, backpack, figurine of Sekhmet (120 gp), Book of Eternity, Netherladder, 423 gp. Other possessions: lesser fiendslayer crystal (weapon crystal), restful crystal (armor crystal), lesser crystal of adaptation (armor crystal). Divine health (Ex): As a Contemplative, Vandis is immune to all diseases, including magical diseases such as mummy rot or lycanthropy. Friend and ally of the wind dukes: As one of the characters who recovered the Rod of Seven Parts, Vandis will be forever remembered as a friend and ally of the wind dukes: the vaati. As such, no creature of air nor any being of the Elemental Plane of Air will attack him without being attacked first, and all such creatures will demonstrate respect for him and will assist him if able. Knight of Veluna: As one of the characters who freed (whom?) from the Temple of Elemental Evil, Vandis may wear the silver star badge of Veluna and the gold crown badge of Furyondy. Shina-Tsu-Hiko's Boon (Su): Vandis can fly at will at a speed of 30 ft. with perfect maneuverability. Youthful vigor: As a gift from Shina-Tsu-Hiko, Vandis will retain his adult vigor until 1 year before his natural death. Book of Eternity Radiates evil and faint magic. When touched, a chill of negative energy strikes the character. Found inside statue of Set.
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| Copyright © 2011 by Brianna Sollandry <brianna at hambo dot com> |
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn. |
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