Vita est ludus
The thin line between fantasy and reality...
Home

Biography

RPG

Tarrastra

Dargas

Gallery

Veracity

CSQ

Necropolis

Post

Reviews

Changes

Links

   
Tigerblade - Stats

Here is where I will have a paragraph describing Tigerblade's appearance, personality, and, perhaps, his usual tactics. A DM should be able to take everything below the horizontal line and have a fully usable NPC.

Tigerblade
Copyright © 2003 by Eden Celeste
All rights reserved.
Tigerblade CR 18
Male human ranger 3/fighter 4/cleric (Sif) 11
CG Medium-size humanoid Init +9; Senses darkvison 60'; Listen +15, Spot +17
Languages Common, Elvish, Dwarven
Height 7 ft. 2 in., weight 345 lb., age 46, XP 153,495 (495).


AC 24 (26 with two weapons), touch 13, flat-footed 21 (23 with two weapons), Dodge
hp 160 (18 HD)
Resist SR 20, fire 30
Fort +17 (poison +22), Ref +15, Will +19
Speed 40 ft. (8 squares); freedom of movement
Cleric Spells Prepared (CL 15 or CL 16 for Good spells):
6th—blade barrierD, greater dispel magic, heal
5th—break enchantment, flame strikeD (DC 21), greater command (DC 21), true seeing
4th—divine power, freedom of movement, holy smiteD (DC 20), neutralize poison, recitation
3rd—dispel magic (2), know vulnerabilities, magic circle against evilD, remove disease, searing light, ...one more...
2nd—, augury, lesser restoration, remove paralysis, resist energy, spiritual weaponD (2)
1st—detect evil, detect undead, divine favor, protection from evilD (2), remove fear, shield of faith (2)
0—create water, detect magic, detect poison, guidance, light, purify food and drink
D Domain spell. G Good spell at CL 16.
Domains
Good (Cast good spells at +1 caster level.)
1st—protection from evil, 2nd—aid, 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster ix (good only))
War (Free Martial Weapon Proficiency and Weapon Focus with diety's favorite weapon (longsword))
1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill.)
Abilities Str 24, Dex 23, Con 18, Int 21, Wis 27, Cha 13
Inherent Bonuses Strength +5, Wisdom +5
SQ wild empathy +6
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Expertise, Dodge, Endurance, Great Cleave, Improved Initiative, Improved Two Weapon Defense, Improved Two Weapon Fighting, Oversized Two Weapon Fighting, Power Attack, Practiced Spellcaster (Cleric), Shield Proficiency, Sif's Boon (+1 Wis), Tower Shield Proficiency, Track, Two Weapon Defense, Two Weapon Fighting, Weapon Focus (Heavy Blades), Weapon Group (Basic), Weapon Group (Bows), Weapon Group (Crossbows), Weapon Group (Light Blades), Weapon Group (Heavy Blades), Weapon Group (Spears), Weapon Specialization (Heavy Blades). *Dargas Feat. 5 General Feat Points available.
Skills Appraise +7, Climb +5, Concentration +21, Craft (Jewelry) +6, Diplomacy +1, Handle Animal +6, Heal +18, Intimidate +1, Jump +10, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +10, Knowledge (Geography) +10, Knowledge (History) +6, Knowledge (Nature) +12, Knowledge (Religion) +10, Knowledge (The Planes) +11, Listen +15, Profession (Herbalist) +9, Ride +16, Search +11, Spellcraft +28, Spot +17, Survival +18, Swim +12, Use Rope +15
Possessions: combat gear and +5 greater fire resistant red dragoncraft scale mail "The Big Red Suit" equipped with a greater crystal of mind cloaking, +5 defending longsword "Life Shielder" equipped with a greater truedeath crystal, +2 adamantine flaming longsword equipped with a greater fiendslayer crystal, masterwork composite longbow (+4 Str bonus), +1 arrows (50), cloak of protection +2 and resistance +2, belt of giant strength +6, gloves of dexterity +6, headband of wisdom +6 and intelligence +6, shirt of health +6, ring of freedom of movement, ultra-nerfed ring of Nekros, boots of striding and springing, goggles of night, scarab of protection (5 charges), Daern's instant fortress, amulet of attunement, ioun stone (pale lavender ellipsoid), ioun stone (dusty rose prism), Ormond's pouch, glow gem (50 charges of continual flame), silver holy symbol of Sif, augery bones, healer's kit (+2 Heal), silk rope (+2 Use Rope). 184,095 gp.
Equippable Possessions ring of pass through stone.
Other Possessions: gloves of dexterity +4, manual of gainful exercise +5 (used), tome of leadership and influence +5 (used).
+5 greater fire resistant red dragoncraft scale mail, or: "The Big Red Suit"

Tigerblade found this suit of Red Dragon Scale Mail in the horde of the Sharrakan the Great Wyrm Black Dragon. It was in a chest emblazoned with the seal of Alex de Chandon, High Paladin to Emperor of Raensia. "The breast plate, arm guards, leg guards, loinguard and neck guards are all edged with gold, which lends a luxurious contrast to the deep, blood-red color of the dragon scales." Aside from being extremely gaudy, it grants Tigerblade a +9 armor bonus and Fire Resistance 30. It's worth 97,200 gp.

Dragoncraft armor or shield (Draconomicon 117)

Dragoncraft armor and shields are masterwork versions of armor and shields crafted from a dragon's hide that also grant energy resistance. A suit of dragoncraft armor or a dragoncraft shield grants the wearer resistance 5 against a specific type of energy, as appropriate for the dragon (acid for black, copper, or green; cold for silver or white; electricity for blue or bronze; fire for brass, gold, or red). This resistance is treated as an extraordinary (and hence nonmagical) feature of the object. It doesn't stack with any other energy resistance (of the same type) possessed by the character.

In addition, dragoncraft armor is treated as one category lighter for the purpose of movement and other determinations. Heavy dragoncraft armors are treated as medium, and medium and light armors are treated as light. Armor check penalties are reduced by 2 (including the 1-point reduction for masterwork armor or shield). Dragoncraft armor has the normal maximum Dexterity bonus.

Dragoncraft armor can be hide armor, scale mail, half-plate, or full plate armor. Dragoncraft shields can be light or heavy.

Dragoncraft price: 3,000 gp (light armor); 6,000 gp (medium armor), 11,000 gp (heavy armor); Dragon part: dragon hide; Skill: Craft (armorsmithing); Weight: same as ordinary armor or shield.

scale mail: 50 gp
masterwork armor: 150 gp
medium dragoncraft: 6,000
+5 enhancement bonus: 25,000
greater fire resistance: 66,000
total value = 97,200 gp

Armor Check penalty = -2
Maximum Dexterity = +3

+5 defender longsword "Life Shielder" (Major Artifact)

+4 SR/Defense point (max +20 SR), Languages: Elven, Dwarven, Giant. Communicates telepathically. Continuous read magic, comprehend languages, detect magic, detect invisibility, detect large traps. teleport without error - 600 lbs 1/day.

Ormond's Pouch (Major Artifact)

Pouch of woven gold, 4"x6"x2". Radiates up to lamplight (controllable). Holding capacity: 50lbs, 8 cu ft. Contents impervious to damage. May be loaned to single good-aligned person (non-LG preferred). 6d10 damage to anyone else who touches it. Ray - 4d10 (treat as magic missile). know alignment - continually 60' range. divine inspiration - 1/day. Limited Danger Sense: dimension door for initial surprise.

Crystal of Mind Cloaking, Greater

This crystal is black as a clouded night sky.

A crystal of mind cloaking protects you against mental infiltration.

Least: This augment crystal grants you a +1 competence bonus on saving throws against mind-affecting spells and abilities.
Lesser: As above, except the crystal grants a +3 competence bonus.
Greater: As above, except the crystal grants a +5 competence bonus. In addition, if you fail a save against a mind-affecting spell or ability, you can choose to reroll the save as an immediate (mental) action. This ability functions once per day.

Fiendslayer Crystal, Greater (weapon crystal) (MIC 65)

This perfect crystal sphere emits a faint white glow.

A fiendslayer crystal helps you fight creatures infused with evil.

Least: A weapon with this crystal attached deals an extra ld6 points of damage to evil outsiders.
Lesser: As the least crystal, and the weapon is treated as good-aligned for the purpose of overcoming damage reduction.
Greater: As the lesser crystal, and if the weapon scores a critical hit against an evil outsider, that creature can't use any teleportation abilities or spells for 1 round.

Any evil creature that grasps a weapon bearing a fiendslayer crystal gains one negative level, which remains as long as the weapon is held and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded.

Price (Item Level): 1,000 gp (4th) (least); 3,000 gp (7th) (lesser); 5,000 gp (9th) (greater)

Truedeath Crystal, Greater

This amethyst is carved in the shape of a humanoid skull.

Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest.

Least: A weapon with this crystal attached deals an extra ld6 points of damage to undead.
Lesser: As the least crystal, and the weapon also functions as a ghost touch weapon (DMG 224).
Greater: As the lesser crystal, and the weapon can deliver sneak attacks and critical hits against undead as if they were living creatures.

Price (Item Level): 1,000 gp (4th) (least); 5,000 gp (9th) (lesser); 10,000 gp (12th) (greater)

ultra-nerfed Ring of Nekros

This ring provides a +5 to Fortitude saves vs. poisons. The 2e version allowed the bearer to use control undead once per round as a 14th level caster.

Manual of Gainful Exercise +5

As a result of reading this, Tigerblade has a +5 inherent bonus to Strength, accounted for in the stats above. Since it has been used, the book is no longer magical.

Tome of Understanding +5

As a result of reading this, Tigerblade has a +5 inherent bonus to Wisdom, accounted for in the stats above. Since it has been used, the book is no longer magical.

Book of Exalted Deeds (Minor Artifact)

Tigerblade no longer actually owns this item, as he has used it and it vanished, as such items do when read. As a result of reading it, he gained a cleric level and a half and a +1 inherent bonus to Wisdom, both of which are accounted for in the statistics above.


Copyright © 2011 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
Created with
        Emacs Made on a
        Mac