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Female Half-Dragon/Half-Goliath Barbarian 9/Sorceress 1/Dragon Disciple 10
Here is where I will have a paragraph describing Mambo's appearance, personality, and, perhaps, her usual tactics. A DM should be able to take this and have a fully usable NPC.
Mambo CR 20 AC 34, touch 18, flat-footed 34 (32/16/32 when raging); improved uncanny dodge, natural armor +4, uncanny dodge hp 371 (20 HD) (411 when raging); DR 3/evil, 1/- Resist ; SR 18 Immune sleep, paralysis, fire Fort +29 (+31 when raging), Ref +15 (+17 vs. traps), Will +17 (+19 when raging) Speed 40 ft. (8 squares), fly 40 ft. (good) Melee +3 large holy transmuting goliath greathammer "BamBam" +34/+29/+24/+19 (3d6+17 (+2d6 vs. evil)/20) or +5 large adamantine greataxe "Ada" +36/+31/+26/+21 (3d6+19/20x3) or uas scepter +34/+29/+24/+19 (2d6+17/20x2) or bite +29 (1d6+14/20) and claw +27 (1d4+14/20) and claw +27 (1d4+14/20) or Raging Melee +3 large holy transmuting goliath greathammer "BamBam" +36/+31/+26/+21 (3d6+19 (+2d6 vs. evil)/20) or +5 large adamantine greataxe "Ada" +38/+33/+28/+23 (3d6+21/20x3) or uas scepter +36/+31/+26/+21 (2d6+19/20x2) or bite +30 (1d6+16/20) and claw +28 (1d4+16/20) and claw +28 (1d4+16/20) Base Atk +17; Grp +35 Attack Options Cleave, Improved Grapple, Power Attack, breath weapon 1/day (5'x5'x60' line of fire for 6d8, DC 29), rage 3/day (18 rounds), bracers of lightning, spells Combat Gear ring of blinking, Keoghtom's ointment (2), potion of gaseous form, potion of heroism Sorcerer Spells Known (CL 1): 1st (11/day)disguise self, true strike 0 (5/day)detect magic, detect poison, mending, resistance Special Actions water walk 3/day (standard action from boots of Hapy), wind walk 3/day (standard action from boots of Hapy) Abilities Str 39 (43 when raging), Dex 16, Con 34 (38 when raging), Int 16, Wis 14, Cha 14 Inherent Bonuses Constitution +5, Strength +5 SQ acclimated, bat familiar, fast movement, powerful build, share spells, trap sense +2 Feats Alertness (if familiar is within 5 feet), Armor Proficiency (Light, Medium), Cleave, Improved Flight, Improved Grapple, Instant Rage, Lightning Reflexes, Multi-Attack, Power Attack, Self Sufficient, Shield Proficiency, Weapon Group (Axes, Basic, Heavy Blades, Maces & Clubs). 16 1/3 General Feat Points and 12 Sorceress Feat Points available. Skills Balance +3, Climb +15, Concentration +18, Escape Artist +3, Handle Animal +7, Heal +4, Hide +3, Intimidate +20, Jump +15, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +12, Knowledge (Geography) +8, Knowledge (Nature) +11, Listen +14, Move Silently +3, Sense Motive +15, Spot +12, Survival +14, Swim +15 Possessions: Armor of Hapy (boots, cuirass, helmet), shirt of angels, Angel: earring of resistance +5, +3 large holy transmuting goliath greathammer "BamBam" equipped with least crystal of return, +5 large adamantine transmuting greataxe "Ada" equipped with least crystal of return, uas scepter equipped with least crystal of return, consecrated reliquary containing figurine of Sebk, amulet of health +6, gloves of dexterity +6, belt of epic giant strength +8, ring of protection +5, travel cloak, 3" figurine of Pakhut (Khemitian - 50 gp), 27,023 gp. Other Possessions: +5 adamantine glamered ghost touch breastplate (76,900 gp), manual of bodily health +5 (used), manual of gainful exercise +5 (used). Angel: Mambo's intelligent earring of resistance N magic item Init +4; Senses darkvision 120', blindsense 20' Languages Common, Draconic, Celestial, Auran, Sylvan; Telepathy with wearer; Reads all languages and magic. Spell-Like Abilities (CL 15): 3/day haste on wearer 9/day cure moderate wounds on wearer continuous deathwatch Special Actions warmth 10' in a 5' radius, illumination as a torch at will Abilities Int 18, Wis 18, Cha 10; Ego 23 BB: Mambo's bat familiar N diminutive magical beast (augmented animal) Init +2; Senses blindsense 20', low-light vision; Listen +8, Spot +8 Languages empathic link hp 132 (17 HD) Resist improved evasion AC 17, touch 16, flat-footed 15 Fort +10, Ref +7, Will +11 Speed 5 ft. (1 squares), fly 40 ft. (good) Melee Space 1 ft.; Reach 0 ft. Base Atk +14; Grp -3 Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 Feats Alertness Skills Hide +14, Listen +8, Move Silently +6, Spot +8 Acclimated: Goliaths are automatically acclimated to life at high altitudes. They don't take the penalties for altitude described in the Mountain Travel section on page 90 of the Dungeon Master's Guide. Unlike other denizens of the mountains, goliaths don't lose their acclimation to high altitude even if they spend months or years at lower elevations. Bat Familiar: Mambo has a bat familiar known as "BB".
Blindsense (Ex): At 5th level, the dragon disciple gains
blindsense with a range of 30 feet. Using nonvisual senses the dragon
disciple notices things it cannot see. He usually does not need to make
Spot or Listen checks to notice and pinpoint the location of creatures
within range of his blindsense ability, provided that he has line of
effect to that creature.
Bonus Spells: Dragon disciples gain bonus spells as they gain
levels in this prestige class, as if from having a high ability score,
as given on Table: The Dragon Disciple. A bonus spell can be added to
any level of spells the disciple already has the ability to cast.
Breath Weapon (Su): At 3rd level, a dragon disciple gains a minor
breath weapon. The type and shape depend on the dragon variety whose
heritage he enjoys (see below). Regardless of the ancestor, the breath
weapon deals 2d8 points of damage of the appropriate energy type. Dragon Apotheosis: At 10th level, a dragon disciple takes on the half-dragon template. His breath weapon reaches full strength (as noted above), and he gains +4 to Strength and +2 to Charisma. His natural armor bonus increases to +4, and he acquires low-light vision, 60-foot darkvision, immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon (see above). Familiar Benefits As long as her familiar BB is within reach, Mambo has the benefits of the Alertness feat (already figured into the statistics above), and the following additional benefits. Empathic Link (Su): Mambo can communicate telepathically with BB at a distance of up to 1 mile. She has the same connection to a person, item or a place that BB does, for the purpose of scrying or teleportation. Share Spells: Mambo may have any spell se casts on herself also affect BB if the latter is within 5 feet at the time. She may also cast a spell with a target of "You" on her familiar. Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. Goliath traits: +3 Strength, -2 Dexterity, +2 Constitution (included in listed statistics); Powerful build: treated as size Large when doing so is advantageous (grapple checks, bull rush attempts, and trip attempts). Can use Large weapons without penalty; Mountain movement; Acclimated; +2 racial bonus on Sense Motive checks; Preferred class: Barbarian; Level Adjustment +1. Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths can make standing long and high jumps as if they were running long and high jumps. A goliath can engage in accelerated climbing (climbing half his speed as a move action) without taking the -5 penalty on the Climb check. Natural Armor Increase (Ex): At 1st, 4th, and 7th level, a Dragon Disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: The Dragon Disciple (the numbers represent the total increase gained to that point). As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. Powerful Build: The physical stature of a goliath lets him function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Rage (Ex): A barbarian can fly into a rage a certain number of
times per day. In a rage, a barbarian temporarily gains a +4 bonus to
Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will
saves, but he takes a -2 penalty to Armor Class. The increase in
Constitution increases the barbarian's hit points by 2 points per level,
but these hit points go away at the end of the rage when his
Constitution score drops back to normal. (These extra hit points are not
lost first the way temporary hit points are.) While raging, a barbarian
cannot use any Charisma-, Dexterity-, or Intelligence-based skills
(except for Balance, Escape Artist, Intimidate, and Ride), the
Concentration skill, or any abilities that require patience or
concentration, nor can he cast spells or activate magic items that
require a command word, a spell trigger (such as a wand), or spell
completion (such as a scroll) to function. He can use any feat he has
except Combat Expertise, item creation feats, and metamagic feats. A fit
of rage lasts for a number of rounds equal to 3 + the character's (newly
improved) Constitution modifier. A barbarian may prematurely end his
rage. At the end of the rage, the barbarian loses the rage modifiers and
restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to
Dexterity, can't charge or run) for the duration of the current
encounter (unless he is a 17th-level barbarian, at which point this
limitation no longer applies; see below). Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack. Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. Wings (Ex): At 9th level, a dragon disciple grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability. Armor of Hapy: A set consisting of the boots of Hapy (+2 armor bonus to AC, water walk 3/day, wind walk 3/day), the cuirass of Hapy (leather (light) armor that functions as +2 scale mail of spell resistance 18 (AC +6)), and the helm of Hapy (grants +6 resistance bonus to Will saves). When all three items are worn by the same character, the set provides an additional +4 Armor bonus, for a total of AC +12.
Angel: earring of resistance Personality: Speaks in high, quivering voice. Angel thinks Mambo is too rash. She will lie to protect Mambo's person and feelings. Ada: +5 large adamantine transmuting greataxe BamBam: +3 large holy transmuting goliath greathammer Blackened Sun Radiates evil and faint magic. When touched, a chill of negative energy strikes the character. Claimed from evil altar. Cleaver of Set An amulet-like object worn about the waist as if it were a ceremonial instrument or perhaps a weapon. Radiates evil and faint magic. When touched, a chill of negative energy strikes the character. Claimed from the body of Setem-nefer. Manual of Bodily Health +5 As a result of reading this, Mambo has a +5 inherent bonus to Constitution, accounted for in the stats above. Since it has been used, the book is no longer magical. Manual of Gainful Exercise +5 As a result of reading this, Mambo has a +5 inherent bonus to Strength, accounted for in the stats above. Since it has been used, the book is no longer magical. Travel Cloak: Light weight, grey-green cloak w/hood. Resists cold (like endure elements (cold) spell). Sheds precipitation, keeping Mambo dry and warm. Has inner magic pockets. One of trail rations, refills 3/day. One w/stoppered metal flask w/quart of water or hot herbal tea. Flask good for 2 gallons a day (in pocket to refill). Command word, "bedtime", cloak expands into 1-person tent 1/day for Mambo. Cost = 1,200 gp Uas Scepter: As a large heavy mace +3, 1/minute drains magic from touched object, DC 20 Fortitude to resist.
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| Copyright © 2011 by Brianna Sollandry <brianna at hambo dot com> |
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn. |
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