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Male Human Fighter 1/Rogue 18, age 37 (adult)
Igor Youngblood CR 19 AC 28, touch 20, flat-footed 28; Dodge, improved uncanny dodge, uncanny dodge hp 185 (19 HD) Resist evasion, slippery mind Fort +19, Ref +22 (+28 vs. traps), Will +12 Speed 40 ft. (8 squares); fly 30 ft. (perfect) Melee +5 adamantine greatsword +27/+22/+17 (2d6+13/17-20) or Ranged +1 composite longbow (+4 Str Bonus) (110 ft.) +20/+15/+10 (1d8+5/20x3) Base Atk +14; Grp +22 Attack Options Cleave, Combat Reflexes, Great Cleave, Improved Disarm, Improved Trip, Improved Unarmed Strike, Power Attack, opportunist, sneak attack +9d6 Special Actions haste 10 rounds/day (free action from boots of speed) Combat Gear ring of blinking, ring of invisibility, potion of cure serious wounds, scroll of blade barrier (CL11), wand of cure light wounds (39) Abilities Str 27, Dex 20, Con 20, Int 14, Wis 10, Cha 10 SQ fly as a vaati, friend and ally of the wind dukes, trap sense +6, trapfinding Feats Armor Proficiency (Light, Medium, Heavy), Cleave, Close-quarter Fighting, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Heavy Blades), Improved Disarm, Improved Initiative, Improved Toughness, Improved Trip, Improved Unarmed Strike, Power Attack, Shield Proficiency, Tower Shield Proficiency, Weapon Group (Basic, Bows, Crossbows, Heavy Blades, Light Blades, Maces & Clubs, Slings & Thrown Weapons), 3 2/3 General Feat Points available. Skills Appraise +5, Balance +8, Bluff +14, Climb +11, Decipher Script +9, Diplomacy +17, Disable Device +27, Disguise +10, Hide +13, Intimidate +16, Jump +17, Listen +23, Move Silently +25, Open Locks +30, Search +25, Sense Motive +6, Spot +28, Tumble +28, Use Magic Device +26 (+38 scrolls), Use Rope +8; Possessions combat gear plus bracers of armor +8, +5 keen adamantine greatsword, +2 longtooth dagger, +1 composite longbow (+4 Str bonus), arrows (20), belt of giant strength +6, gloves of dexterity +6, amulet of health +6, ring of protection +5, ring of sustenance, cloak of resistance +5, boots of striding and springing and speed, eyes of the night eagle, circlet of persuasion, handy haversack, sustaining spoon, monocle of scroll use +10, stone of good luck, whistle of opening (2), masterwork thieves' tools, 26,993 gp. Spare Possessions amulet of health +4, gloves of dexterity +6, goggles of night. Treasures Irae T'sarran's bed clothes of black silks and sable fur. Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Igor takes no damage with a successful saving throw. Fly as a Vaati: For a total of seven hours per week, divided up any way he chooses, Igor can fly at a speed of 30 ft. with perfect maneuverability. Friend and ally of the wind dukes: As one of the characters who recovered the Rod of Seven Parts, Igor will be forever remembered as a friend and ally of the wind dukes: the vaati. As such, no creature of air nor any being of the Elemental Plane of Air will attack him without being attacked first, and all such creatures will demonstrate respect for him and will assist him if able. Improved Uncanny Dodge (Ex): Igor cannot be flanked. Another rogue cannot sneak attack him unless that rogue is four or more levels higher than he is. Opportunist (Ex): Once per round, Igor can make an attack of opportunity against another character who has just been struck in melee by another character. Sneak Attack: If Igor's opponent is ever denied his Dexterity bonus to AC, or if Igor flanks him, he does an extra 9d6 damage on each attack. Slippery Mind (Ex): If Igor is affected by an enchantment spell or effect and fails his saving throw, he can attempt it one round later at the same DC. Trap Sense (Ex): Igor receives a +6 dodge bonus to AC against attacks by traps and a +6 bonus on Reflex saves to avoid traps. Trapfinding: Igor can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps. Uncanny Dodge (Ex): Igor does not lose his Dexterity bonus to AC when he is flat-footed or fighting an invisible opponent. eyes of the night eagle A combination of goggles of night (granting 60-ft. darkvision) and eyes of the eagle (granting +5 competence bonus to Spot checks). Both lenses must be worn for either effect to operate.
+2 longtooth dagger Extremely sharp dagger that cuts wood and stone as easily as softer materials. In the hands of a Small character, such as a Gnome or Halfling, does as much damage as a Short Sword.
monocle of scroll use +10 This lens grants a +10 competence bonus to Use Magic Device when used for casting a spell from a scroll.
whistle of opening Like a chime of opening, each time this whistle is blown, a single form of locking the chosen object is undone.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn. |
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