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Brianna - Stats

Female Tiefling Rogue 2/Swashbuckler 2/Bard 3/Druid 3/Fochlucan Lyrist 10/Plane Dancer 1, age 30 (adult)

Brianna
Copyright © 2003 by Eden Celeste
All rights reserved.
Here is where I will have a paragraph describing Brianna's appearance, personality, and, perhaps, her usual tactics. A DM should be able to take this and have a fully usable NPC.

Brianna CR 21
Female Tiefling Rogue 2/Swashbuckler 2/Bard 3/Druid 3/Fochlucan Lyrist 10/Plane Dancer 1
N Medium outsider (native)
Init +12; Senses darkvison 60'; Listen +19, Spot +17
Languages Mulhorandi, Common, Elvish, Undercommon, Druidic, Sylvan, Celestial, Abyssal, Infernal, Drow, Ancient Khemitian, Draconic, Auran, tongues (bard spell), telepathy (Brianna's circlet of insight)
Height 5 ft. 7 in., weight 135 lb., age 30, XP 211,469 (1,469).


AC 32, touch 25, flat-footed 27
hp 167 (21 HD); DR 5/magic
Immune detect thoughts, discern lies, magical detection of alignment (from mind shielding); hold, paralysis, slow (from freedom of movement)
Resist evasion, cold 5, electricity 5, fire 5
Fort +19, Ref +23 (+24 vs. traps), Will +25
Speed 40 ft. (8 squares); woodland stride, freedom of movement
Melee Brianna's fang +28/+23/+18/+13 (1d6+5 +1d6 (electricity)/15-20) or
+3 dagger of speed +28/+23/+18/+13/+28 (1d4+5/19-20) or
+2 frost dagger +27/+22/+17/+12 (1d4+4 +1d6 (cold)/19-20) or
whip of webs +26/+21/+16/+11 (1d3+3 non-lethal/20) or
Ranged +3 human bane composite longbow (+1 Str bonus) (110 ft.) +28/+23/+18/+13 (1d8+4/20x3) or
+3 human bane composite longbow (+1 Str bonus) (vs. evil outsiders) (110 ft.) +28/+23/+18/+13 (1d8+4 + 1d6/20x3) or
+3 human bane composite longbow (+1 Str bonus) (vs. humans) (110 ft.) +30/+25/+20/+15 (1d8+6 + 2d6/20x3) or
meteoric knife (10 ft.) +26 (1d4+3/20) or
sling +25 (50 ft.) (1d6+2/20)
Base Atk +19; Grp +21 (automatic success due to freedom of movement)
Attack Options sneak attack +1d6 (+2d6 with Brianna's fang), 3/day extra attack at highest bonus following full attack (from bracers of the blinding strike), spells
Special Actions bardic music 14/day (countersong, fascinate 5 creatures (DC of Perform check), suggestion (DC 31 or 36 with Cli lyre), inspire courage +3, inspire competence, inspire greatness, song of freedom), haste 10 rounds/day (free action from boots of speed), invisibility at will (upon command from ring of security), detect thoughts at will (DC 13) from Brianna's circlet of insight
Combat Gear javelin of lightning (3), Quaal's feather token: whip, Quaal's feather token: bird, greater fire elemental gem, Sword of Lamnion, scroll of flame strike (2), scroll of heal, wand of cure light wounds (50 charges), potion of fly, potion of cure serious wounds, osyluth salve (6)
Bard Spells Known (CL 18):
5th (3/day)— greater dispel magic, kiss of life, mass suggestion (DC 29)
4th (5/day)— dimension door, dominate person (DC 28), legend lore, modify memory (DC 26)
3rd (5/day)— charm monster (DC 25), cure serious wounds, lesser geas (DC 27), phantom steed
2nd (6/day)— cure moderate wounds, enthrall (DC 26), suggestion (DC 26), tongues
1st (6/day)— charm person (DC 23), cure light wounds, expeditious retreat, unseen servant
0 (4/day)— detect magic, hygiene, mage hand, mending, message, prestidigitation
Druid Spells Prepared (CL 18):
7th— sunbeam (DC 26), true seeing, word of balance
6th— drown
enveloping cocoon (DC 25), extract water elemental (DC 25), find the path 5th— baleful polymorph (DC 24), death ward, freeze, panacea, quill blast (DC 24)
4th— chain of eyes, dispel magic, essence of the raptor, 3 ice storm (DC 23)
3rd— daylight, infestation of maggots (DC 22), neutralize poison, remove disease, stone shape, protection from energy
2nd— bear's endurance, delay poison, earthbind (DC 21), gust of wind, lesser restoration, resist energy, ...another...
1st— climb walls, faerie fire, longstrider, obscuring mist, pass without trace, produce flame, speak with animals, ...another...
0— create water, detect poison, guidance, light, purify food and drink, read magic
Spell-Like Abilities (CL 21):
1/day darkness, plane shift
Abilities Str 14, Dex 22, Con 18, Int 16, Wis 28, Cha 30
Inherent Bonuses Charisma +5, Wisdom +5
SQ bardic knowledge +17, grace, trackless step, trap sense +1, trapfinding, unbound, wild empathy +9
Feats Alluring (+2 Diplomacy, +2 DC on mind-affecting, language-dependent spells), Armor Proficiency (Light, Medium), Eschew Materials, Extended Lifespan, Improved Initiative, Persuasive (+2 Bluff & Intimidate), Point Blank Shot, Practised Spellcaster (Bard), Practised Spellcaster (Druid), Seductive (Female), Sexual Training, Shield Proficiency, Track, Trustworthy (+2 Diplomacy & Gather Information), Weapon Finesse, Weapon Group (Basic, Bows, Druid, Exotic, Flails and Chains, Light Blades, Slings & Thrown Weapons). 1 General Feat Points available.
Skills Balance +8, Bluff +24 (+26 vs. females), Climb +2, Concentration +21, Craft (Composition) +3, Decipher Script +10, Diplomacy +39 (+41 vs. females), Disable Device +21, Escape Artist +6, Gather Information +22 (+24 vs. females), Heal +9, Hide +18, Intimidate +17 (+19 vs. females), Jump +7, Knowledge (Arcana) +4, Knowledge (Nature) +17, Knowledge (The Planes) +14, Listen +19, Move Silently +11, Open Lock +21, Perform (Dance) +37 (+39 for females), Perform (Oratory) +37 (+39 for females), Perform (Sexual Techniques) +30 (+32 for females), Perform (Singing) +37 (+39 for females), Perform (Strings) +37 (+39 for females, +2 if using Cli lyre or masterwork lute), Search +9 (+14 for traps, secret doors, and the like), Sense Motive +15, Sleight of Hand +15, Spellcraft +19, Spot +18, Survival +25 (+27 above ground, on other planes, or tracking), Swim +2, Tumble +11, Use Magic Device +13 (+15 scrolls)
Possessions combat gear plus Brianna's elven chain equipped with greater crystal of adaptation, Brianna's fang equipped with lesser crystal of return, +3 human bane composite longbow (+1 Str bonus) equipped with greater fiendslayer crystal, quiver of Ehlonna (contains 20 regular arrows, 20 cold-iron arrows, 20 alchemical silver arrows, 3 javelins of lightning), meteoric knife, +3 dagger of speed equipped with least crystal of return, +2 frost dagger equipped with least crystal of return, whip of webs equipped with least crystal of return, sling, bracers of the blinding strike, amulet of natural armor +2, cloak of epic charisma +8, gloves of dexterity +6, belt of giant strength +6, girdle of health +6, Brianna's circlet of insight, veil of allure, boots of striding and springing and speed, Brianna's ring of security, ring of protection +5 and resistance +5 [Love gift from Veracity], Cli lyre, magical thieves tools +10, talisman of the disk (700 lb. capacity), magic bedroll, Heward's handy haversack, Tome of Worldly Memory +10, masterwork lute, 1,000 gp worth of incense, arcane focus for legend lore, 3" figurine of Hathor (Khemitian - 120 gp), 3,079 gp.
Equippable Possessions goggles of minute seeing, slippers of spider climbing
Possessions in handy haversack 80 regular arrows, 40 cold-iron arrows, 40 alchemical-silver arrows, 20 adamantine arrows
Sellable Possessions wand of invisibility (10 charges) (900 gp)
Other Possessions tome of understanding +5 (used), tome of leadership and influence +5 (used).
Treasures & Trophies large masterwork weirwood lyre inlaid with mithril (Dorina) (1,400 gp), masterwork lute of zalantar wood with mithril frets (Maerimydra Matron Mother) (4,400 gp), Szith Morcane officer's letter, Dorina's letter, Dorina's map, Red Tear gem (1,500 gp) [Gift from Kress], scroll of Heward's upliftment (CL 20) (4,500 gp), silver holy symbol of Acererak (25), complete set of keys to Shattered Tower of Moil
IOUs none
Debts none

Bardic Knowledge: Brianna may make a bardic knowledge check with a bonus of +17 to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places.

Bardic Music: Brianna can use her song or poetics to produce magical effects on those around her. She can use any combination of the following effects, 14 times per day.

Countersong (Su): Brianna can counter magical effects that depend on sound by making a Perform check at +37 (+42 if using Cli lyre) for each round of countersong. Any creature within 30 feet of her who is affected by a sonic or language-dependent magical attack may use her Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds.

Fascinate (Sp): Brianna can cause up to four creatures within 90 feet that can see and hear her to become fascinated with her. Brianna's Perform check at +37 (+42 if using Cli lyre) result is the DC for the opponent's Will save. Any obvious threat breaks the effect. Fascination lasts up to 11 rounds. This is an enchantment (compulsion), mind-affecting ability.

Inspire Courage (Su): Allies who can hear Brianna receive a +3 morale bonus to saves against charm and fear effects and a +3 morale bonus on attack and weapon damage rolls. The effect lasts for as long as the ally hears the song and for 5 rounds thereafter. This is a mind-affecting ability

Inspire Competence (Su): An ally within 30 feet who can see and hear Brianna gets a +2 competence bonus on skill checks with a particular skill for as long as he or she can hear the music, to a maximum of 2 minutes. This is a mind-affecting ability.

Suggestion (Sp): Brianna can make a suggestion (as the spell) to a creature she has already fascinated. A Will save with a DC of 31 (DC 36 if using the Cli lyre) negates the effect. Using suggestion on a fascinated creature does not count as against Brianna's daily usage of Bardic Music effects. This is an enchantment (compulsion), mind-affecting, language-dependent ability.

Inspire Greatness (Su): Up to two allies within 30 feet (including herself) who can hear Brianna sing receive 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply Constitution modifier, if any to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The effect lasts for as long as the ally hears the song and for 5 rounds thereafter. This is a mind-affecting ability.

Song of Freedom (Sp): Brianna can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals her bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. Brianna can't use song of freedom on herself.

Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Brianna takes no damage with a successful saving throw.

Nature Sense (Ex): Brianna gains a +2 bonus on Knowledge (nature) and Survival checks.

Grace (Ex): Brianna gains a +1 competence bonus on Reflex saves.

Sneak Attack: If Brianna's opponent is ever denied his Dexterity bonus to AC, or if Brianna flanks him, she does an extra 1d6 damage on each attack.

Tiefling traits: +2 Dexterity, +2 Intelligence, -2 Charisma (included in listed statistics); Cold, electricity, and fire resistance 5; Spell-like abilities 1/day—darkness as a sorceress of her character level; darkvision up to 60 feet; +2 racial bonus on Bluff and Hide checks (already figured into the statistics given above); Level adjustment +1.

Trackless Step (Ex): Brianna leaves no trail in natural surroundings and cannot be tracked.

Trap Sense (Ex): Brianna receives a +1 dodge bonus to AC against attacks by traps and a +1 bonus on Reflex saves to avoid traps.

Trapfinding: Brianna can use the Search skill to find traps with Search DCs higher than 20, and the Disable Device skill to disarm magical traps.

Unbound: Brianna's Druid oaths have been relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities. She also suffers no experience point penalty for multiclassing.

Wild Empathy (Ex): Brianna can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. She rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, Brianna and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Brianna can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Woodland Stride (Ex): Brianna can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed and without damage or other impairment. However, thorns, briars, and overgrown areas that are magically manipulated to impede motion still affect her.


Bracers of the Blinding Strike (MIC 198)

This pair of elegant bracers is crafted from green leather with mithril tracery that looks like vines. Tiny, leaf-shaped plates of silver branch off the mithril to create a glimmering pattern.

These bracers grant a +2 competence bonus on initiative checks. This is a continuous effect and requires no activation.

Additionally, the bracers can be activated three times a day as a free action to gain one additional attack with any weapon you are holding, as long as you have already used the full attack action this round. This attack is made at your full attack bonus, plus any modifiers appropriate to your situation. This effect is not cumulative with any other effect that grants am extra attack when making a full attack, such as the Rapid Shot feat, a speed weapon, or the haste spell.

Brianna's circlet of insight (95,250)

This silver circlet looks like it is made of twisted silver vines and leaves. At the brow, there is the emblem of two ravens, made of carved jet, with inset ruby eyes.

The circlet provides the following continuous benefits:
+6 enhancement bonus to Wisdom (36,000)
telepathy (detect thoughts at will, can initiate two-way telepathy once thoughts are detected, once per day can implant a suggestion) (27,000 * 1.5)
mind shielding (immunity to detect thoughts, discern lies, magical detection of alignment) (8,000 * 1.5)
persuasion (+3 competence bonus to all Charisma based checks) (4,500 * 1.5)

Future upgrades: +6 enhancement bonus to Intelligence (54,000).

Brianna's elven chain (81,850)

This +5 called glamered blueshine shadow silent moves invulnerability ghost ward nimbleness elven chain provides +10 to AC, or +5 to touch AC. This light armor is has an arcane spell failure chance of 20% (none for Brianna, as a bard), a maximum Dexterity bonus of +5, and an armor check penalty of 0. The armor never tarnishes and is immune to rust and acid effects. Upon command, Brianna can call the armor to her and it appears on her body as if she'd donned it normally. The armor provides a +5 competence bonus to both Hide and Move Silently and grants damage reduction of 5/magic. Upon command, this armor changes shape and form to appear as a normal set of clothing.

Future upgrades: improved shadow (11,250), greater shadow (18,750), improved silent moves (11,250), greater silent moves (18,750).

Brianna's fang (72,320)

This +3 keen shock deadly precision rapier has a threat range of 15-20 and grants Brianna an extra 1d6 of damage on sneak attacks. It is equipped with a lesser crystal of return, which allows Brianna to draw it as a free action and call it to her hand from up to 30 feet away as a move action.

Future upgrades: speed (90,000).

Brianna's ring of protection and resistance (87,500)

Veracity gave Brianna a ring of protection+2 and resistance +2 as a love gift. Brianna has had both abilities upgraded to +5, giving her a +5 deflection bonus to armor class and a +5 resistance bonus to all saves.

Brianna's ring of security (86,050)

The ring provides the following continuous benefits:
freedom of movement (40,000)
sustenance (2,500 * 1.5)

Upon command, it allows:
invisibility (20,000 * 1.5)

Whenever necessary, no command needed, it provides:
feather falling (2,200 * 1.5)
water breathing (6,000 * 1.5)

Cli Lyre

One of the Instruments of the Bards. This masterwork lyre grants a +2 circumstance bonus on Perform (string instruments) checks and a +5 competence bonus on a bard's bardic music checks for countersong, fascinate, and suggestion. A character with 10 ranks in Perform (string instruments) can use the instrument to cast break enchantment, dimension door, and shout once per day. When held, a cli lyre bestows one negative level on any character who does not have at least 10 ranks in Perform (string instruments).

Crystal of Adaptation, Greater (armor crystal) (MIC 24)

This bright green, circular crystal is pleasantly warm to the touch.

The wearer is protected by temperature extremes as if by endure elements. Additionally, the wearer is protected from all alignment traits of any plane, as well as positive-dominant and negative-dominant traits.

Crystal of Return (weapon crystal) (MIC 65)

This crystal is the color of a cloudless sky.

The owner can draw the weapon to which a least crystal is affixed as free action. A lesser crystal additionally allows her to call the weapon (if unattended) into her hand from up to 30 ft. away as a move action. A greater crystal additionally grants the returning property to the weapon. This property functions only for a weapon designed to be thrown.

Demolition Crystal, Greater (weapon crystal) (MIC 65)

This blue-white diamond bears a tiny adamantine emblem of a hammer.

Demolition crystals were designed for those who fight constructs, particularly for the servants of wizards who battle enemy golems.

Least: A weapon with this crystal attached deals an extra ld6 points of damage to constructs.
Lesser: As the least crystal, and the weapon is treated as adamantine for the purpose of overcoming the damage reduction of constructs.
Greater: As the lesser crystal, and the weapon can deliver sneak attacks and critical hits against constructs as if they were living creatures.

Price (Item Level): 1,000 gp (4th) (least); 3,000 gp (7th) (lesser); 6,000 gp (10th) (greater)

Fiendslayer Crystal, Greater (weapon crystal) (MIC 65)

This perfect crystal sphere emits a faint white glow.

A fiendslayer crystal helps you fight creatures infused with evil.

Least: A weapon with this crystal attached deals an extra ld6 points of damage to evil outsiders.
Lesser: As the least crystal, and the weapon is treated as good-aligned for the purpose of overcoming damage reduction.
Greater: As the lesser crystal, and if the weapon scores a critical hit against an evil outsider, that creature can't use any teleportation abilities or spells for 1 round.

Any evil creature that grasps a weapon bearing a fiendslayer crystal gains one negative level, which remains as long as the weapon is held and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded.

Price (Item Level): 1,000 gp (4th) (least); 3,000 gp (7th) (lesser); 5,000 gp (9th) (greater)

Truedeath Crystal, Greater

This amethyst is carved in the shape of a humanoid skull.

Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest.

Least: A weapon with this crystal attached deals an extra ld6 points of damage to undead.
Lesser: As the least crystal, and the weapon also functions as a ghost touch weapon (DMG 224).
Greater: As the lesser crystal, and the weapon can deliver sneak attacks and critical hits against undead as if they were living creatures.

Price (Item Level): 1,000 gp (4th) (least); 5,000 gp (9th) (lesser); 10,000 gp (12th) (greater)

Meteoric Knife (MIC 53)

This throwing knife is made from a seamless piece of shining black metal.

This knife functions as a +1 dagger. In addition, a meteoric knife has three charges which are renewed each day at dawn. Spending 1 or more charges enhances the dagger's magical properties as described below. The effects last for 1 round.

1 charge: The dagger gains the returning property.
2 charges: The dagger gains the flaming and returning properties.
3 charges: The dagger gains the flaming and returning properties. In addition, if it hits a creature, it deals normal damage and creates an explosion of fire that deals an extra 3d6 points of fire damage to all creatures adjacent to it (Reflex DC 14 half).

osyluth salve

This potent magical salve is derived from osyluth devils. The ointment is usually found in a large alembic containing 1d6+2 doses.
Application of a dose of osyluth salve is a standard action that provokes an attack of opportunity. The salve grants a +4 enhancement bonus to the user's natural armor, a +10 enchancement bonus to his land speed, and SR 21. A single dose of osyluth salve lasts for 1 hour.
Strong Conjuration; CL 15th; Craft Wondrous Item, planar binding.

Sword of Lamnion

A miniature platinum sword with a grip and pommel of copper and zinc. This is the focus for the Mordenkainen's sword spell and is additionally enchanted to cast that spell once per day upon command at CL 22, summoning a blade of force (which can strike incorporeal or ethereal creatures) which attacks a target within 80 feet of you once per round for 22 rounds. It attacks with AR +31 and damage of 4d6+3, critical 19-20/x2.

Talisman of the Disk (MIC 188)

This convex lens of crystal dangles from a chain carved from blue glass.

As a standard action, a talisman of the disk creates a Tenser's floating disk (PH 294). The disk can hold 300 lbs. and lasts for 3 hours or until dismissed by another standard action. The disk's maximum range for you is 30 ft.

If you are wearing a magic item that provides an enhancement bonus to strength, the disk's carrying capacity increases by 100 lbs. per point of bonus granted by the item.

Tome of Leadership and Influence +5

As a result of reading this, Brianna has a +5 inherent bonus to Charisma, accounted for in the stats above. Since it has been used, the book is no longer magical.

Tome of Understanding +5

As a result of reading this, Brianna has a +5 inherent bonus to Wisdom, accounted for in the stats above. Since it has been used, the book is no longer magical.

Veil of Allure (MIC 145)

Dyed in swirls of pink and purple, this semi-transparent veil looks like the garb of a sultan's harem dancer

A veil of allure increases the save DC of your enchantment spells or spell-like abilities, as well as the Charisma-based save DCs of your extraordinary or supernatural abilities, by 2.

Whip of Webs (MIC 63)

Complex strands of tightly braided spider webs have been woven together to create this unusual whip. Tiny, multilegged black shapes skitter up and down its length, hiding among its countless knots.

Three times a day, after a successful strike with this +1 whip, Brianna can activate it to wrap the target in a web of tough, leathery filaments. The creature is entangled as if by a net for 3 rounds or until it escapes. Multiple strikes by a whip of webs aren't cumulative.


Heward's Upliftment
Transmutation [Mind-Affecting, Sonic]
Level: Sor/Wiz 9
Components: V
Casting Time: 1 swift action
Range: Personal
Area: 100-ft. radius spread around caster
Duration: 1 round/2 levels
Saving Throw: Will partial (see text)
Spell Resistance: Yes

This powerful spell is initiated with a single word. When this spell is cast, a fantastic sound of organ music issues from the caster. This sound automatically dispels any silence spells in the area of effect. The nearly deafening music has no effect on the caster, but to all other creatures in the area the following effects occur:

  • All creatures in the area levitate into the air at a speed of 5 feet. A Will saving throw negates the effect, but creatures must make new Will saving throws each round they remain in the area of effect to resist levitation. A levitating creature cannot move, apart from the uncontrollable ascent - even flight is powerless to escape the levitation unless the affected creature has freedom of movement in effect. Teleportation can allow escape as well.
  • Levitating victims of this spell must make a new Will saving throw at the start of their turn to resist succumbing to a delusional vision of the sky or ceiling above peeling away to reveal the heavens, complete with winged angelic beings that appear to welcome the victims with open arms. A character that succumbs to the powerful illusion can take no actions and is considered helpless.
  • Three rounds into the spell's duration, the sound of music is deafening - all creatures in the area (save the caster) are automatically deafened for the remaining duration.


Copyright © 2011 by Brianna Sollandry <brianna at hambo dot com> Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
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